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Alpha-beta pruning gives the same answer as minimax while skipping branches that cannot change the result. It tracks two bounds: alpha, the best score MAX is already sure of, and beta, the best score MIN is already sure of.
The game tree is complete: every internal node has branching children, and all leaves are at the same depth. leaves lists the leaf scores from left to right. The root is a MAX node and the levels alternate MAX, MIN, MAX, …
Search children from left to right, starting with alpha = -∞ and beta = +∞:
- At a MAX node, after each child: best = max(best, value), then alpha = max(alpha, best).
- At a MIN node, after each child: best = min(best, value), then beta = min(beta, best).
- As soon as alpha ≥ beta, skip the node's remaining children.
Implement alpha_beta(leaves, branching).
Input
leaves: The leaf scores, left to right; the length is a power of branching.
branching: Children per internal node.
Output
Return [value, evaluated]: the minimax value of the root and how many leaves were evaluated.
Constraints
2 ≤ branching ≤ 5, length of leaves = branching^depth with 1 ≤ depth ≤ 8, at most 10,000 leaves
-1,000 ≤ each leaf ≤ 1,000
Examples
Example 1
Input:
leaves = [3, 12, 8, 2, 4, 6, 14, 5, 2]
branching = 3
Expected output:
[3, 7]
Explanation
The first MIN node sees 3, 12, 8 and returns 3, so alpha = 3. The second MIN node sees 2: beta = 2 ≤ alpha, so 4 and 6 are skipped. The third sees 14, 5, 2 and returns 2. The root value is max(3, 2, 2) = 3 after 7 of the 9 leaves.
Example 2
Input:
leaves = [5, 6, 7, 4]
branching = 2
Expected output:
[5, 4]
Explanation
The left MIN node evaluates 5 and 6 and returns 5, so alpha = 5. The right MIN node evaluates 7 (beta = 7), then 4 (beta = 4 ≤ 5). All 4 leaves are evaluated and the value is 5.
References
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Example 1 Not runInput:
leaves = [3, 12, 8, 2, 4, 6, 14, 5, 2] branching = 3Expected output:[3, 7]Your output -
Example 2 Not runInput:
leaves = [5, 6, 7, 4] branching = 2Expected output:[5, 4]Your output
4 hidden tests also run when you submit. If your code fails one, you'll see that test. Solve the challenge to see them all.
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💡 Rust Basics & Examples You Can Try Above
1. Declaring Variables and Constants
Use let to declare variables. Use const for constants and mut for mutable variables.
let x = 10;
let pi: f64 = 3.14;
let name = "Alice";
let is_active = true;
const MAX_USERS: u32 = 100;
2. Conditionals (if / match)
Rust uses if for conditions and match for pattern matching.
let x = 2;
if x == 1 {
println!("One");
} else if x == 2 {
println!("Two");
} else {
println!("Other");
}
match x {
1 => println!("One"),
2 => println!("Two"),
_ => println!("Other"),
}
3. Loops
Rust supports for, while, and infinite loop.
for i in 0..3 {
println!("{}", i);
}
let mut n = 3;
while n > 0 {
println!("{}", n);
n -= 1;
}
4. Arrays
Fixed-size arrays in Rust use square brackets. Use slices for views.
let nums = [10, 20, 30];
println!("{}", nums[1]);
5. Vectors (Dynamic Arrays)
Vec is used for dynamic arrays.
let mut fruits = vec!["apple", "banana"];
fruits.push("cherry");
fruits.pop();
for fruit in &fruits {
println!("{}", fruit);
}
6. Console Input/Output
Use println! for output and std::io for input.
use std::io;
let mut name = String::new();
println!("Enter your name:");
io::stdin().read_line(&mut name).unwrap();
println!("Hello, {}", name.trim());
7. Functions
Functions use fn and can return values using ->.
fn greet(name: &str) -> String {
format!("Hello, {}", name)
}
println!("{}", greet("Alice"));
8. HashMaps
Use std::collections::HashMap for key-value data.
use std::collections::HashMap;
let mut person = HashMap::new();
person.insert("name", "Bob");
println!("{}", person["name"])
9. Error Handling
Rust handles errors using Result and match or unwrap().
fn fail() -> Result<(), String> {
Err("Something went wrong".to_string())
}
match fail() {
Ok(_) => println!("Success"),
Err(e) => println!("{}", e),
}
10. File I/O
Use std::fs to read and write files.
use std::fs;
fs::write("file.txt", "Hello File").unwrap();
let content = fs::read_to_string("file.txt").unwrap();
println!("{}", content);
11. String Manipulation
Strings in Rust are heap-allocated and support many methods.
let mut text = String::from(" Hello Rust ");
println!("{}", text.trim());
println!("{}", text.to_uppercase());
text = text.replace("Hello", "Hi");
println!("{}", text);
12. Structs & Methods
Rust uses struct for data types and impl for methods.
struct Person {
name: String,
}
impl Person {
fn greet(&self) -> String {
format!("Hi, I'm {}", self.name)
}
}
let p = Person { name: "Alice".to_string() };
println!("{}", p.greet());
13. References & Borrowing
Rust uses & to borrow values and &mut for mutable references.
fn update(x: &mut i32) {
*x += 1;
}
let mut value = 10;
update(&mut value);
println!("{}", value);